Ancient Fruit: growth, seeds and harvests

Ancient Fruit grows in Spring, Summer, Fall in Base game (Vanilla). The figures below use the planner’s base growth time and base-quality prices.
- Game
- Vanilla
- Seasons
- Spring, Summer, Fall
- First harvest
- 28 days
- Regrowth
- Every 7 days
- Items per harvest
- 1
- Seed
- See source note
Obtaining seeds
No shop price is listed. Seed cost is unknown here, so a zero-cost profit figure would be misleading.
Seeds: Seed Maker or donating an Ancient Seed.
An outdoor planting example
Planting on Spring 1 with the listed 28-day growth time and 7-day regrowth, gives these outdoor harvest dates: Summer 1, Summer 8, Summer 15, Summer 22, Fall 1, Fall 8, Fall 15, Fall 22. The 8 harvests yield 8 base-quality items, totaling 4,400g before seed and other costs. No seed price is listed, so net profit is not calculated. This example assumes daily watering, no crop losses and no growth-speed bonuses.
Harvest dates count from the day after planting. The interactive crop planner can change the planting date, fertilizer, professions and processing method for your farm.
Selling or processing
| Product | Sell price |
|---|---|
| Raw crop, one base-quality item | 550g |
| Wine, one base-quality bottle | 1,650g |
| Jelly, one jar | 1,150g |
Processing values exclude machine cost and processing time. Wine is unaged; quality, Tiller and Artisan bonuses are not included. Higher sale value does not by itself mean higher profit per day.
Other uses in the planner
No individual loved-gift match is listed in this dataset.
- The Missing Bundle — Standard (vanilla)
- The Missing Bundle — SVE Normal
- The Missing Bundle — SVE Hard
These matches use named ingredients only; a generic ingredient such as “Any Fish” may have additional uses.
Open crops in the plannerFilter and track your own progress in your browser.
Reference values come from the planner’s bundled community data. Check game-version and location exceptions before planning. Data sources and limitations.